Bibliography

In progress! This will be a research bibliography for future grants, presentations, articles, and projects. For online materials, see also the Community 2.0/DFL 2.0 Group on Diigo.

Baudrillard, Jean. Simulations. Trans. Paul Foss, Paul Patton and Philip Beitchman. New York: Simiotext[e],1983.

Bayme, Nancy. Personal Connections in the Digital Age.City.  Polity, 2010.

Blake Yancey, Kathleen. Writing in the 21st Century. National Council of Teachers of English. February 2009. Web. 8 June 2009.

Brown, John Seely, and Paul Duguid. The Social Life of Information. Boston: Harvard Bus. School P, 2002. Print.

Castronova, Edward. Synthetic Worlds: The Business and Culture of Online Games. Chicago: Missing info.

Computer Writing and Research Lab (CWRL). University of Texas at Austin. Web. 2 December 2010.

Cummings, Jonathon, John B. Lee, & Robert Kraut. “Communication Technology and Missing info.

Davidson, Cathy N. and David Theo Goldberg. “The Future of Learning Institutions In a Digital Age.” Institute for the Future of the Book and HASTAC. Institute for the Future of the Book. 20 April 2010. Web. 3 December 2010.

Davidson, Cathy N. and David Theo Goldberg. Ten Principles for the Future of Learning Institutions: The Future of Thinking: Learning Institutions in a Digital Age. Cambridge: MIT Press, 2010. 185-194.

Digital Humanities Initiative. University of Colorado at Boulder. Web. 2 December 2010.
Digital Rhetoric. 2007. Web. 8 June 2009.

Gee, James Paul. What Videogames Have to Teach Us About Learning and Literacy. New York: Palgrave, 2003.

Gerber, Rebecca. “Oldest University Library.” Ask The ALA Librarian. American Libraries Magazine. 13 March 2010. Web. 3 December 2010.

Goldberg, Amie, Michael Russell, & Abigail Cook. “The Effect of Computers on Student Writing: A Meta-analysis of Studies from 1992 to 2002.” The Journal of Technology, Learning, and Assessment (JTLA) 2.1 (2003). Web. 3 December 2010.

Goth, Greg. “Opening the Mobile Net.” IEEE Distributed Systems Online, 8.11. 2007. Web. 3 December 2010.

Greenhow, Christine, Beth Robelia, and Joan E. Hughes. “Learning, Teaching, and Scholarship in a Digital Age: Web 2.0 and Classroom Research: What Path Should We Take Now?” Educational Researcher. 38.4 (2009): 246-259. Print.

Grossman, Lev. “Time’s Person of the Year: You.” Time. 13 December 2006. Web. 4 December 2010.

Hayles, N. Katherine. How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics. Chicago: U of Chicago P, 1999.

Jenkins, Henry. “Reconsidering Digital Immigrants.” Confessions of an Aca-Fan: The Official Weblog of

Jones, Steven G. Virtual Culture. Identity and Communication in Cybersociety. London: Sage Publications Ltd., 1997.

Kraut, Robert et al eds. The Internet: Domesticating Information Technology. New York: Oxford UP, 2006. Print.

Lenhart, Amanda. “Social Networking Websites and Teens: An Overview.” Pew Internet and American Life Project. 2007. Web. 8 June 2009.

Loftus, Elizabeth F. and Geoffrey R. Mind at Play: The Psychology of Videogames. New York: Basic Books, 1983.

Los, Elizabeth dir. 2006: The Year of Digital Rhetoric [Online video].

Lunenfel, Peter. The Digital Dialectic: New Essays on New Media. Cambridge, MA: The MIT Press, 1999.

Madden, Mary. America’s Online Pursuits: The Changing Picture of Who’s Online. Pew Internet and American Life Project. 22 December 2003. Web. 8 June

McMahon, Alison. “Immersion, Engagement, and Presence: A method for Analyzing 3-D Video Games.” In The Video Game Theory Reader. Ed. Mark J. P. Wolf and Bernard Perron. New York: Routledge, 2003. 67-86.

Meaney, Tim. “The Future of the Story.” Arc90. 29 March 2010. Web. 3 December 1010.

Mellow, Gail.

Miller, Claire Cain. “How Obama’s Internet Campaign Changed Politics.” The New York Times. 7 November 2008. Web. 2 December 2010.

Mitchell, William J. City of Bits: Space, Place, and the Infobahn. Cambridge: MIT Press, 1995.

Mitchell, William J. eTopia:”Urban Life, Jim—But not as we Know it.” Cambridge: MIT Press, 2000.

Mitchell, William J. ME++: The Cyborg Self and the Networked City. Cambridge: MIT Press, 2003.

Murray, Janet H. Hamlet on the Holodeck: The Future of Narrative in Cyberspace. New York: The Free Press, 1997.

O’Reilly, Tim. “What Is Web 2.0: Design Patters and Business Models for the Next Generation of Software.”
OReilly.Com. 30 September 2005. Web. 1 December 2010.

Prensky, Marc. "Don't Bother Me Mom--I'm Learning": How Computers and Video Games are Preparing Your Kids for Twenty-first Century Success--and How You Can Help! St. Paul: Paragon, 2006.

Rifkin, Jeremy. The Age of Access: The New Culture of Hypercapitalism, Where all of Life is a Paid-For Experience. Tarcher, 2001.

Siegler, MG. “Kindle Books Outselling Hardcover Books. ‘Tipping Point’ Reached, Amazon Says.” Tech Crunch. 19 Jul 2010. Web. 2 December 2010.

Smith, Aaron and Lee Rainie. The Internet and the 2008 Election. Pew Internet and

Smith, C. Jason. Virtual Minds: Imagining the Human from the Woman of Willendorf to World of Warcraft (and Beyond). New York: Discipline & Publish, 2011.

Sweeney, Camille. “Twittering from the Cradle.” The New York Times. 10 September 2008. Web. 8 June 2009.

Turkle, Sherry. Life on the Screen: Identity in the Age of the Internet. New York: Simon and Schuster, 1997.


Turkle, Sherry. The Second Self: Computers and the Human Spirit. Cambridge, MA: MIT Press, 2005.

Vaidhyanathan, Siva. “The Problem With ‘Digital Natives,’ ‘Digital immigrants,’ and the ‘Digital generation’ etc.” The Goolization of Everything. 5 December 2007. Web. 2 December 2010.

Vaidhyanathan, Siva. The Googlization of Everything. Web. 5 December 2010.